Prussia ideas eu4.

It's possible, but the problem with it is that Prussia has no trade ideas, while Netherlands does. So Netherlands have an easier time competing in the English Channel. There are 4 centers of Trade in the English Channel node, London, Holland, Caux and Antwerpen. London and Caux are held by England in 1444 but they usually lose Caux to France.

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

As you said, again, it's not a terrible idea group you should never take. But in general, for your first admin idea group you're gonna get way more benefit from Religious or Humanist, and by the time you start taking other idea groups, administrative efficiency and greater manpower pools/force limits make the Admin ideas far less appealing.This is a list of all Brandenburg and Prussia 's events. [1] Contents. 1 Brandenburg. 1.1 The incorporation of Prussia into Brandenburg. 1.2 The Sale of …Prussia idea groups in 1.3. Question. I’m on my first ever Prussia play through with the new DLC. I’m wondering what you all thing is a good route for ideas. I’m thinking either …In a report released today, Gautam Khanna from Cowen & Co. maintained a Hold rating on HEICO (HEI – Research Report), with a price ta... In a report released today, Gaut...Livland (37) is part of a state. Effects. The country: becomes Livonia. gains 10 prestige. if DLC 'Lions of the North' is active: gets new missions. If the country was the Livonian Order, it switches to the Livonian path, otherwise it gets Livonian missions.

Good catches on all the things I missed. Deccani ideas do have the disadvantage of not getting to take the Mughal ideas but the 15% efficiency is great, though Austria and Sardinia Piedmont are both very obvious things I missed. That said, I'm pretty sure Sardinia-Piedmont's 5% is easier to get than Austria's, but I'm not 100% on thatIf Domination is not enabled, the Prussian Monarchyuses the normal Militarization mechanics. The government reforms Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy, Zulu Tribe, and Prussian Monarchy (base) have access to militarization. The government … See more

Albert Ehrenreich Gustav von Manstein (24 August 1805 - 11 May 1877) was a Prussian general who served during the Austro-Prussian War and the Franco-German War. He was the adoptive grandfather of Erich von Manstein . Manstein entered the 3rd Infantry Regiment in 1822. Canada is a formable nation located in the Colonial Canada region of North America, with its capital traditionally located in Ottawa. In the timeframe of EUIV, its territories are controlled by France, Great Britain, and various First Nations tribes, including Cree and Ojibwe. Although Canada was confederated in 1867, a skilled player can form ...

Religious ideas is very good, since you're going to convert to protestant/reformed. Defensive, offensive and quality are all excellent pick-ups for Prussia. You can never go wrong with admin or influence. Of the military groups, offensive is good all-around, defensive is better than quality early and quality is better than defensive later. You ... 4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. prussia receives a mind boggling amount of military modifiers that always has them number 1. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. that's not to say other … Indian_Pale_Ale. • 2 yr. ago. Prussia has +20% morale of armies, +20% infantry combat ability, +5% discipline and +25% national manpower. Germany has only +15% infantry combat ability and +5% discipline. I do not take the army tradition buffs into consideration. Prussia has better military ideas. If you are not protestant, hussite, reformed ...

Authoritarianism: +5 for 95. Frequent Elections: -10 for 85. Presidential System: +5 for 90. Consolidated Power: +25 for 115 (note: this is a double-edged sword; You gain 10 absolutism per reelection, but lose 60 when you change rulers, including death. On the other hand, you also gain 2 absolutism a year) Strengthen Executive Power: +25 for ...

For a SP Baltic crusader I went with quantity, rel, diplo, quality, and eco. For MP I would ditch diplo for trade and rel for something of your choice. 6. SpectaSilver991. • 3 yr. ago. In MP, the meta for all nations, is Quantity-Economic-Quality. The rest varies depending on what your goals are. Xalethesniper. • 3 yr. ago.

Frederick II 22. lis. 2014 v 18.58. Although it is fun wiping out 70k stacks with a 30k stack. #2. Badpak 23. lis. 2014 v 12.49. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower). VDOMDHTMLtml> Eu4 Prussia guide - Expansion, Ideas, and events! - YouTube. A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or …The only one of Prussia's that is worth talking about is the -25% tech cost/-25% idea cost/+1 stab event, and that pales in comparison to free development, multiple permanent buffs (only one I know for sure is -10% land maintenance, but there are others - Gustavus Adolphus' reforms, Conventicle Edict, etc.), 20 mercantilism and getting 100 mana every …its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. prussia receives a mind boggling amount of military modifiers that always has them number 1. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. that's not to say other …There's two things to consider: ideas and units. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Poland. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being ...

Go to eu4 r/eu4 • by TheRover23. Prussian ideas . So as Prussia I already have the diplomatic, quality, offensive, and religious idea groups. I was just wondering what other ideas I could take in order to maximize Prussias already good troops. This thread ...EU4 1.35 Brandenburg Guide - It's EASIER THAN EVER To FORM PRUSSIA. The Red Hawk. 119K subscribers. Join. Subscribed. 3.6K. 170K views 9 months ago #eu4 …Ideas for Prussia / Advice for my current game. Can't play Prussia and not get Defensive and Innovative ideas IMO. With those two, you'll be able to roll permanent 100 army tradition. 6-6-6 generals all day err day. Also take Offensive for more army mayhem, and maybe Diplo to make expanding easier. Seriously, Humanist, Diplomatic, Religious ...New comments cannot be posted and votes cannot be cast. You don’t lose Prussian ideas but iirc you do lose the Prussian Government type which is majorly stupid Paradox pls fix. You pretty much never want to form Germany as Prussia. Prussia is just plain better. It's like forming Scandinavia, forming Germany change you into a generic country ...The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...I play a lot of Brandenburg so going to give a pretty in depth explanation of when to take which ideas. Administrative. Innovative - The tech costs, extra advisors and leader without upkeep are useful but the monthly war exhaustion reduction is amazing, especially in long drawn out wars (league wars urgh) . Religious - Good if you want to form Prussia or …

Absolutism means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. ... Veronese idea 6: Some Shall Be Pardoned, Some Punished — — +0.5 — Aristocratic idea 7: ... Prussian Monarchy (tier 1) Prussian Monarchy (base) (tier 1) Chakravati (tier 1)In terms of economy Prussia gets +10% tax modifier, as well as -5% development cost which is nice. Sweden gets +10% goods produced which is way better, as well as -15% mercenary maintenance which is great if you use mercenaries. Of course the prussian monarchy is op af, but you can form Prussia as Sweden and keep swedish ideas.

Apr 7, 2023 · Expanding into Prussia – Eastwards Expansion Branch. Europa Universalis 4’s Brandenburg missions guide players toward the nation’s evolution into Prussia. Opening missions put a target on Teutonic land in the east. Fortunately, a Brandenburg EU4 event can fire to purchase two territories for 100 ducats. Provence -> Sardinia Piedmont-> Prussia is my favorite- no need to rush the Prussia formation since the government is hard to deal with before tech 23. This gets you a Prussia with 30% diplo annexation cost, troops that drill even faster and will never lose their drill (with the monument in Austria), 5% admin efficiency, 10% goods produced, and 1% … Plus dip techs are the most useless, so you wont be missing much if you spend a little too much bird power. Military idea can be offensive/defensive/quality. Offensive is just solid, Defensive is great early game (though less good once you’re Prussia) and quality for (eventually) space marines. Honestly I’m not a big fan of the Innovative pick. Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements.JonBLuvin. • 1 yr. ago. Permanent modifiers are just that, permanent. That’s why tag switching is so powerful. Do a Dithmarschen start and stack modifiers up to Germany. I think you can get +40% (might be 30%) goods produced. You …Prussian NIs are substantially better for a military nation. If you're just going to get the achievement and throw the save away, it really won't matter. 10% Cav CA, 10% Inf/Cav Cost, 2% Missionary Strength, +1 Missionary, +15% Fort Defense, 5% Tech Cost, -1 Unrest. Add all of that together, and I'll still pick Prussia's +20% Army Morale.

Frederick II 22. lis. 2014 v 18.58. Although it is fun wiping out 70k stacks with a 30k stack. #2. Badpak 23. lis. 2014 v 12.49. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower).

Ambition: +10% Institution spread. The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the Third Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed …

Immediate effects. Hidden effect: Sets the country flag pru_confederation_happened; If burghers have at least 40/50/60/70/80 influence . Danzig gets respectively 1/2/3/4/5 cores on a random province in East Prussia or West Prussia (except capital) . If these Provinces are part of the HRE, they leave the HRE; If Danzig …Absolutism means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. ... Veronese idea 6: Some Shall Be Pardoned, Some Punished — — +0.5 — Aristocratic idea 7: ... Prussian Monarchy (tier 1) Prussian Monarchy (base) (tier 1) Chakravati (tier 1)As a Prussia enjoyer one of the key things to think about is how you spend your gov cap. To optimize your gov cap usage, you should be thinking in terms of gov cap spent / autonomy modified development. A fully cored province costs you 1 point of gov cap for each point of development. A fully cored province with a courthouse costs you 0,75 ...Well you can form prussia as most countries, but you need pommeranian, saxon or prussion culture as your primary culture, so you will have to culture shift. 6. Justice_Fighter. • 7 yr. ago. Other militarily strong countries: France, (You can form that with Luebeck too) Sweden, Poland, (Formable as well) Smolensk in the late game and Nepal.Sep 29, 2022. #3. As @Blizzrd33 said, you'd need either Maritime or Naval ideas to unlock marines as Prussia. You are better off with Maritime as that group gives marines FL on the second idea, while Naval only on the fifth, and as neither are a really useful pick for Prussia, you should just unlock the first two Maritime ideas, hire the ...For nations like Prussia, with a naturally formidable army, added military EU4 idea groups could make their soldiers unbeatable. Defensive The Defensive ideas are one of the key EU4 idea groups focused on enhancing your nation’s defensive capabilities.Good catches on all the things I missed. Deccani ideas do have the disadvantage of not getting to take the Mughal ideas but the 15% efficiency is great, though Austria and Sardinia Piedmont are both very obvious things I missed. That said, I'm pretty sure Sardinia-Piedmont's 5% is easier to get than Austria's, but I'm not 100% on thatIt depends on what you want to do tbh. You could kinda do anything as Prussia really. Quantity sounds good cuz of added value but the way the game works it actually is better in the long run to take offensive/defensive/quality (heck all 3 if you want even).For military idea groups, complete the collection of Offensive, Defensive, and Quality. Once you have all three, your Prussian armies will be invincible. IMO the only diplomatic idea group other than Diplomatic would be Trade , as colonization as a German state is rather iffy, and you don't really need a navy.

The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. Members are considered 'Princely states' and their heads are 'Princes'. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be …I play a lot of Brandenburg so going to give a pretty in depth explanation of when to take which ideas. Administrative. Innovative - The tech costs, extra advisors and leader without upkeep are useful but the monthly war exhaustion reduction is amazing, especially in long drawn out wars (league wars urgh) . Religious - Good if you want to form Prussia or …EU4 1.35 Brandenburg Guide - It's EASIER THAN EVER To FORM PRUSSIA. The Red Hawk. 119K subscribers. Join. Subscribed. 3.6K. 170K views 9 months ago #eu4 …Instagram:https://instagram. westin maui tripadvisordetector railtripadvisor restaurants daytona beachwww.casetify.com Prussia became part of the modern country of Germany. Parts of Prussia, however, became parts of Poland, Russia, Denmark, Belgium, Czechoslovakia and Lithuania after the German los... casas en venta houston tx 77016realtor com cheyenne Well you can form prussia as most countries, but you need pommeranian, saxon or prussion culture as your primary culture, so you will have to culture shift. 6. Justice_Fighter. • 7 yr. ago. Other militarily strong countries: France, (You can form that with Luebeck too) Sweden, Poland, (Formable as well) Smolensk in the late game and Nepal. migration.movie showtimes near marcus south shore cinema Prussia idea groups in 1.3. Question. I’m on my first ever Prussia play through with the new DLC. I’m wondering what you all thing is a good route for ideas. I’m thinking either …Royal Jordanian is delivering with a sale from its US gateways to destinations throughout the Middle East. Update: Some offers mentioned below are no longer available. View the cur...