Demon 5e stats.

Source: Fiendish Codex I. Charisma Drain (Su): Pale Night causes 2d6 points of Charisma drain each time she hits with her incorporeal touch attack.On each such successful attack, she gains 5 temporary hit points. Embrace (Su): As a standard action up to three times a day, Pale Night can try to embrace a Large or smaller creature by wrapping a portion of her shroud around the creature's body.

Demon 5e stats. Things To Know About Demon 5e stats.

A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path.Summon Greater Demon 5e Guide: Raise a lot of Hell. The warlock's hands extend, twisting into a forbidden shape as her mouth utters foul words that ring out across the planes. Far away, far below her feet in a nightmare dimension of blood, bone, and darkness, something hears her call. The ground shudders, as though fighting in vain against ...Summon greater demon was a conjuration spell that summoned a single strong demon from the depths of the Abyss.[1] ...There's no shortage of crackpots and madmen in the Realms who'd delight in unleashing fiends upon civilized lands, but few have the power to do lt.Madoc the Uncouth[2] Upon speaking foul words, the spell conjured a demon of the caster's choice, among several options that ...Description. This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Grick - The wormlike grick waits unseen, blending in with the rock of the caves and caverns it h...Vrock. Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects. Multiattack. The vrock makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Talons.

Saving Throws Dex +10, Con +15, Wis +14 Skills Intimidation +9, Perception +14 Damage Resistances cold, fire, lightning Damage Immunities bludgeoning, piercing, and slashing that is nonmagical Condition Immunities charmed, exhaustion, frightened, poisoned Senses truesight 120 ft., passive Perception 24 Languages all, telepathy 120 ft. Challenge 24 (62000 XP) Proficiency Bonus +7 Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. A comprehensive list of all official monsters for Fifth Edition. You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Our 5e Imp Guide will cover everything you need to know about Imps in D&D, look at their stats, abilities, and the different ways to play them. ... The Imp is a European mythological creature similar to fairies or demons. These little devils were part of many stories along the years in the medieval period and went for many transformations.

Yugoloths ( pronounced: /ˈ j uː g oʊ l oʊ θ /YOO-go-loth [7] ), also known as daemons ( pronounced: /ˈ d eɪ m ʌ n z /DAY-munz [8]) or nicknamed loths, [9] were neutral evil fiends of malevolent intent and mercenary mindset. The conspiratorial string-pullers interfered in the affairs of the other fiendish races only when they saw ...The demon chooses what to summon and attempts a magical summoning. A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro. A barlgura has a 30 percent chance of summoning one barlgura. A chasme has a 30 percent chance of summoning one chasme.Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.What Are Demons? Demons are a subclass of the Fiend Race in Dungeons & Dragons. They generally live in the Abyss but will come to the surface from time to …

ACTIONS. Multiattack. The alu demon makes one Longsword attack and one Claw attack. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The alu demon gains temporary hit points equal to the amount of damage inflicted with its claw attack. These temporary hit points last one hour.

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a ... Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Kobold - Kobolds Kobolds are craven reptilian humanoids that worship evil dragons as demigods an... Sunlight Sensitivity. ... Will someone please make a 5th ed stat block for the Kolbod god Kurtulmak. I would love to use it in a campaign. Last edited by Sy321: Mar 2, 2019. luner_wolf101 ...The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.A barlgura has a 30 percent chance of summoning one barlgura. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Categories.You must summon a demon. Demons are a specific type of creature, and, luckily, D&D Beyond lets you search exclusively for demons.It even lets you limit them by CR, so you can gets lists like all demons of CR 5 or lower.It is worth noting that these lists will include certain variants as separate entries; for example: the summoner variant of demons and the reduced threat variants of monsters ...Shadow Demon’s Stat Block. Medium Fiend, Armor Class 13. Hit Points 45 (10d8) Speed Walk 30ft. Fly 50ft. STR 5 ( -3) DEX 16 (+ 3) CON 10 (+ 0) INT 12 (+ 1) WIS 14 (+ 2) ... Shadow demons in DnD 5e Multiverse are immune to mortal ailments, extreme temperatures, and fatigue, making them highly resilient unless confronted with magic. …Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss.

A babau demon has the cunning of a devil and the bloodthirstiness of a demon. Glasya against the screaming hordes of the demon lord Graz'zt. It is said that when Glasya wounded Graz’zt with her sword, the first babaus arose where his blood struck the ground. Their sudden. Drow Shadowblade.Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).Demon Scythe. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 11 (2d10) necrotic damage. Demons are deadly creatures that lurk in the shadows. They are said …Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol... False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. Multiattack. The gargoyle make...A blood fiend is an ogre-sized, demonic creature that stands about 9 feet tall. Its thick, scaly hide is a deep purple color, almost black. Each of its four strong arms ends in a humanlike hand, each finger of which is tipped with a vicious claw. A blood fiend has a wolf like muzzle lined with sharp teeth that seem too large to fit in its mouth ...

10 (+0) Saving Throws Dex +5, Wis +5. Skills Perception +5. Damage Resistances cold, fire, lightning. Damage Immunities poison. Condition Immunities poisoned. Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15. Languages Abyssal, telepathy 120 ft.DRETCH - 5e stats. Small fiend ( demon ), chaotic evil. Armor Class 11 (natural armor) Hit Points 18 (4d6 + 4) Speed 20 ft. Proficiency Bonus +2. Proficiency Bonus +3 ( 5th Edition Advanced Mode) STR. DEX.

Father is Tiefling mother is Bone Devil, she had a falling out with her mother, hope we never run into her again lol. Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted.Shadow Stealth. While in dim light or darkness, the demon takes the Hide action. A higher form of shadow demon created when a powerful demon's essence is prevented from returning to the Abyss. Greater shadow demons long to return to their true forms and will serve any master who promises to aid them in this task.Imp. Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.ICE DEVIL (or GELUGON) – 5e stats. Large fiend ( devil ), lawful evil. Aura of Fear (suggested). Any creature that starts its turn within 10 feet of the ice devil and can see it must make a DC 17 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each ...The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. Regeneration. The worm regains 10 hit points at the start of each of its. turns if it has at least 1 hit point.Multiattack. The worm makes two attacks: one with its grinding jaws and one with its stinger.The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence.

Legendary Actions. The fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The fiend regains spent legendary actions at the start of its turn. Attack.

Kijin Race (5e) The Kijin are a race of medium sized humanoids with demon-like features and a chaotic magical affinity. They are unpredictable and proud creatures with special demonic quirks. Kijin have a normal humanoid skin tone but they have a couple of unnatural features like, horns that come from the sides of their head, claws, glowing ...

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation, ray of frost. 1st level (4 slots): detect magic, magic missile, shield, thunderwave.The Demon Lord of Bats and Fire is infused with the heart of volcanoes. A creature who strikes The Demon Lord of Bats and Fire with a nonreach weapon or with an unarmed strike takes 7 (2d6) fire damage automatically. Innate Spellcasting. The Demon Lord of Bats and Fire' innate spellcasting ability is Charisma (spell save DC 22, +14 to hit ...Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends. The demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The demon’s weapon attacks are magical. Actions. Multiattack. The demon makes three attacks: one with its bite and two with it claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Claw. 5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.Actions. Multiattack: The devil makes two attacks: one with its beard and one with its glaive. Beard : Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...His eyes are crimson. Dagon is the demon prince of sea creatures. He is worshipped as a deity by legions of sahuagin, locathah, skum, lizardfolk, tritons (those that have accepted the ways of evil), and some merfolk. His Abyssal lair is not unlike the Elemental Plane of Water in that it is composed entirely of water.Here are the 5e stats for the Demogorgon: Demogorgon is a huge fiend with a Chaotic Evil DnD alignment. He speaks all languages, and he can even communicate with telepathy. Demogorgon has truesight and a passive perception of 29. Additionally, Demogorgon is resistant to cold, fire, and lightning.The Queen of Chaos was a demon lord of obyrith origins.[1] The Queen of Chaos had the upper torso of a corpulent, blue-skinned humanoid female, whereas her lower body was a mass of ten mauve tentacles. Hidden in the tentacles was a razor-sharp parrot-like beak. The Queen had long drooping locks of green hair, and she wore a sahuagin skull as a crown. Her weapon of choice was a huge trident. As ...Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).The demon has advantage on saving throws against spells and other magical effects. Regeneration. The demon regains 10 hit points at the start of its turn if it has at least 1 hit point. ACTIONS. Multiattack. The demon makes two attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. Ram.Challenge 5 (1,800 XP) Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Unearthed Arcana. A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. 284K Members. 118 Online.However, this lack of interaction with other demons does not keep them from evolving, as deals with mortals allow shadow demons to gain power via vicarious death and destruction. Orthax did share many of the basic abilities, resistances, immunities, and vulnerabilities of a textbook Shadow Demon, including light revealing and weakening its more ...Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated. Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 ...Glabrezus are mid-ranking Tanar’ri demons from the Abyss. They have a powerful build and 2 pairs of arms, with the more powerful set of this sporting deadly pincers. Glabrezus are known to tempt mortals through promises of power. They’re comfortable spreading all manner of lies to make the deal they want with their victim only to ruin their ...Instagram:https://instagram. lee hills cinema six leesville larestaurants in selbyville decaledonia ms weather radarincreasing or decreasing function calculator Balrog. Speed 50 ft., fly 60ft. Fire Aura. At the start of each of the balrog's turns, each creature within 10 feet of it takes 14 (4d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage. market basket hours gloucester ma8882186245 Mariliths are half snake, half humanoid female demons with 6 arms. They are driven by logic and reason, using cold hard facts to determine the best way forward. In this sense, they are fairly unique among demon kind with most demonic beings favouring a more chaotic and less calculated approach to destruction. Of course, mariliths still want … sayman salve wonder rub The Iron King's daughter has been cursed by a demon who lurks inside a mirror locked deep in the palace dungeons. Can the characters win their freedom from ...Skills Deception +6, Intimidation +4, Perception +4 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical ...Orcus causes up to six corpses within the lair to rise as skeletons, zombies, or ghouls. These undead obey his telepathic commands, which can reach anywhere in the lair. Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square that he can see. They last until the next initiative count 20.