Eu4 ideal army composition.

Europa Universalis IV. Ideal Army Composition. Thread starter 123456798; Start date Jul 18, 2018; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. . ...

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You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate. Army composition. Discussion. What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. 1.An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ...Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.

What is the ideal army composition for an eastern tech nation and how does it change over time? I'm playing Commonwealth in 1524 and I'm used to only having 2-6 units of cavalry in my stacks but I'm assuming eastern tech should have more. Right now I'm using stacks of 16 infantry with 10 cavalry. I'm at mil tech 10 with 25 combat width.

If your army composition doesn't have heavy ships and cogs, you're doing it wrong. Archived post. New comments cannot be posted and votes cannot be cast. the plot thickens. That explain the strength of French armies...those cannons on the Carracks man! Galleys4lyfe.So I'm sure this is a very asked question, but I will be that guy and ask again anyway. What is the proper army composition? I usually do 2 cavalry, and then split the rest evenly between infantry and artillery. I realize it depends on the country, but I generally play European or Arabic/African nations. All advice or strategies are welcome!

Hi everyone, bit excited after finishing my first WC. I'm a pretty decent player I think, but I've always kept away from doing WCs because I hate micromanagement, rebels, playing on slow speeds, cheap tactics like client states and truce breaks, and I think the entire merc system in EU4 is unrealistic, ahistorical, and spoils what is otherwise an almost perfect game.Another Ming Guide 1.31. Tip. I am writing this guide to offer advanced tips on MING for EU4 ver 1.31 Ironman Normal Difficulty. This requires DLC but I can't say exactly which; I have all of them except Leviathan. This guide is micro-management intensive; lots of pausing on key dates. You do not <i>have</i> to be so exact but this write-up ...Go to eu4 r/eu4 • by ... Army Composition . 1500s Ottomans, nearly tech 12, what is a good army comp for a balanced 20-25k stack? Edit: Current composition is 12:4:4 (inf/cav/art) This thread is archived New comments cannot be posted and votes cannot be cast 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.

Whatever template you use with other countries just add loads of cav to that. 1. kerdead. • 2 yr. ago. Depends on your cav/inf ratio, you should follow that with a bit more inf (since if you lose your inf you will get a tactics penalty) and full backrow of cannons. 1.

Flagships have the possibility to give +3 base engagement width. Each point of maneuver of your admiral increases the engagement width by 10%. So basically you have to adapt the fleet composition to the level of your admirals. Heavy ships count for three slots in your engagement width while other ships (light, galleys and transport) count for 1.

Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.The only factor in which specificity of country plays into ideal army composition is cavalry ratio. Vijayanagar is Indian tech group, which has a 50% "max" cavalry ratio, meaning if you have 6 infantry regiments in a stack, any more than 3 cavalry regiments in that same stack will earn you a penalty for being over the max optimal ratio.Ever wonder how to volunteer for the Salvation Army? Visit HowStuffWorks to learn how to volunteer for the Salvation Army and more. Advertisement At the mention of the phrase "Salv...Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

Generally speaking in mid to end game , I have a composition of front line regiments with 40-50% cannons to infantry on the front lines, with support regiments, sometimes purely infantry and sometimes some with more cannons as reinforcement or support.What is an ideal fleet composition? Lord_P. May 13, 2015. Jump to latest Follow Reply. Fleets are really my blind spot. I don't know a thing about them. What is an ideal mixture of heavy, light and galleys?Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...EU4 | Tutorial: Combat Width and Army Composition. Archived post. New comments cannot be posted and votes cannot be cast. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Hello, i recently started today in EU4, i am from the vic2 community and i want to start in this game, i got all DLCs and i want to ask recommended nations/guides to start in this game. comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like ... r/eu4 • Ideal army composition in 2023?Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.

Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share.

🙈 Among the superpowers people want, a Harry Potter-style invisibility cloak generally comes pretty high on the list. Now even the US Army wants one for its soldiers. They are loo...Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments...Go to eu4 r/eu4 • by ... Question about army composition . I had the game for some time but i just recently started playing it as the ottomans (i know lot of people hate on the ottomans but i heard it's a good starting country) My military tech is level 5 and my combat width is 25. ... I think it was reman who said 4 cav is ideal, cause then ...Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area growing your banner population as Confucian Qing, your banner sizes won't grow between the banner idea unlock and the 50% banner age ability in Age ...Go to eu4 r/eu4 • by ... The caveat to army composition is the supply limits of the provinces you're going to be operating in. I think taking attrition unnecessarily is silly, so going under your combat width to get a sane army that fits into your supply limits is fine. ... This is the ideal in the perfect situation, but the problem is that ...Duh. The US Army has concluded that Iran was the only victor of the eight-year US campaign to remove Iraqi president Saddam Hussein and replace him with a democratic regime. That’s...

How combat works is each army is arranged in two rows. One in front and one in back. The game automatically fills up the front row with as much infantry as possible while leaving one space on the ends for cavalry. If there is not enough infantry to fill the front row, the game will fill with more cavalry.

Sweden has +20% infantry combat ability and +5% discipline in their national ideas so your army should be pretty powerful. If you want to lean further into this you could also pick up quality ideas, will basically mean you can take just about any battle on equal terms (in numbers) and win.

Eventually I am thinking i'll get Quality for my fourth idea just to make my army/navy stronger but I had a question. After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition?That holds true. Sunnis are allowed to have a higher percentage of the army without having a combat penalty. Keep in mind that you should focus on the combat width first and than add on artillery as much as you can afford monetarily. They start of being really expensive when you first unlock artillery. That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) 687 upvotes 57. 112 upvotes 9. 257 upvotes 36. 3.1K upvotes 125. 1.5K upvotes 103. 523 upvotes 32. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).Then it is recommended to have the following army composition: Full first row of Infantry / Cavalry (30 units with mil tech 16) Second row with as much Artillery as you can afford. Basically in the late game, when your combat width is at 40, you should have the following army composition: 40k infantry + 40k artillery.Posted by u/archyst - 3 votes and 6 commentsThen mutiply the result by your current combat width. Create that many cavalry. Then take combat width and subtract the cavalry number for infantry. Then create artillery equal to combat width. The result is the ideal composition with a buffer. You can then reduce the army size by maintaining the ratio you just created. Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share. Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...Bear in mind, that's Ideal composition mathematically. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline.325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines.What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.There's lots of nuisance here so read the guide if you haven't already, but in summary here are his recommended choices (Western Tech Group): INFANTRY. Tech 0-4: Latin Medieval Infantry. Tech 5-8: Galloglaich Infantry. Tech 9-11: Condotta Infantry. Tech 12-14: Free Shooter Infantry. Tech 15-18: Maurician Infantry.Instagram:https://instagram. how many milligrams is one teaspoonjars cannabis new buffalo michigansame day appointment henry fordkingston ny obits Dec 3, 2013 · The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ... my mclaren chart lansingbrazoria county county clerk So, without army composition, the AI can't make shit armies, and the newer players can't make terrible armies, loose, and stop the game or just follow mechanically a guide that is bad but failproof. I'm also guilty of playing 2 cav-rest inf-canons up to battle width like the vast majority of players, and I don't switch to 50%cav on cav techs ...Significance of the Terracotta Army - The significance of the Terracotta Army is that it reveals so much about ancient China. Read about the significance of the Terracotta Army. Ad... ontario tribe crossword clue Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...